Utilize the moves you’ve learned, and KO all opponents for a victory.
Here is the essential menu for training in the gym.
|① HP Gauge
||When this hits zero, the fighter will tag out to the next member.
|② Arm/Leg Health Gauges
||When arms/legs take damage, these gauges go down, lowering the damage output of moves that use arms/legs.
|③ Turns Left
||When the match’s turn limit runs out, a decision victory is awarded based on remaining HP.
||If the fighter is assuming a stance, it’s shown here.
|⑤ Status Effects
||Any currently-active status effects are shown here.
|⑥ Fighter Names
||The list of team members, in fighting order from top to bottom.
|⑦ Move Cards
||Dealt out each turn. Pick one to open a list of possible moves in that genre.
|⑧ Move Slots
||Shows the moves selected for each phase, by player and CPU.
Normally, the CPU’s moves show as ??? until revealed.
||Once each move is selected, blips appear underneath it.
The first set of blips shows card value (the number on the card), and the light blue blips show move difficulty (inverse of move level).
These serve as an indicator of the move’s relative odds of success.
○ Action Select
You decide actions via the cards given out each turn.
|| A move genre is shown in the center of each card – here, “Punch.”
Cards can be used to select moves that fall under that genre.
(Guard and Evade can be used with any card.)
Turns are broken up into three phases, and you select actions for each phase.
A move only executes if it has the upper hand over the opponent’s move for that phase.
Move advantage takes into account two main factors:
Move Level (High-level moves have a harder time getting advantage)
Card Value (High-value cards help significantly for getting advantage)
During battle, you may see your opponent’s actions or card selections at the start of a turn.
This becomes more likely if your fighter outclasses the opponent.
When this happens, make the most of it. Pick a move that’s likely to win (referring to the ADVANTAGE meters), or guard, or counter.
○ Cheers From Fighters
These become more likely as your team’s Unity increases.
While in effect, a flame surrounds your fighter, and you get the beneficial effects of boosted stats, higher card values, and better odds of foresight.